> For the complete documentation index, see [llms.txt](https://aioro.gitbook.io/aioro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aioro.gitbook.io/aioro/server-features/autoattack-autoslave.md).

# Autoattack / Autoslave

The **Auto Attack** and **Auto Slave** systems are quality-of-life features designed to reduce repetitive gameplay while keeping players actively progressing through hunting, farming, and party content.

These systems are ideal for long grinding sessions, material farming, card hunting, and leveling support.

The **Auto Attack System** allows your character to automatically engage nearby monsters without requiring constant manual targeting.

Once enabled, your character will continuously search for valid targets and attack them automatically.

### Features

#### Automatic Monster Detection

Your character automatically:

* Searches for nearby monsters
* Selects a valid target
* Attacks until the monster is defeated
* Searches for the next target

***

#### Continuous Farming

Auto Attack is ideal for:

* Material farming
* Card hunting
* Quest progression
* Level grinding
* Event farming

***

#### Skill Support

Depending on your class configuration, Auto Attack can:

* Use basic attacks
* Use configured offensive skills
* Follow attack priorities
* Automatically retarget enemies

***

## Auto Slave System

The **Auto Slave System** allows party members to receive automated support from a dedicated Priest-type character.

Unlike Auto Attack, Auto Slave is strictly limited to support functions.

***

### Class Restriction

Only Priest-class characters can use the Auto Slave System.

Supported classes include:

* Acolyte
* Priest
* High Priest
* Archbishop
* Any server-equivalent Priest branch classes

***

### Party Requirement

Auto Slave functions only while:

✅ Inside a Party

✅ Within Support Range

✅ Supporting Party Members
